| Slot: |
Absolute Batman Noir Edition 1 |
| Item: |
Absolute Batman Noir Edition 1 Universal |
| Grade: |
CGC |
| Cert #: |
4702614009
|
Owner Comments
Absolute Batman #1 — “The Zoo, Part One of Five”
Rewritten & Enhanced Synopsis:
Absolute Batman #1 inaugurates DC’s Absolute Universe with a brutal, ground-level reimagining of Gotham and its Dark Knight. Scott Snyder and Nick Dragotta craft a world where every character feels younger, angrier, and carved closer to the bone.
Alfred Pennyworth: The Spy Who Came Home Wrong:
The issue opens not with Batman, but with Alfred Pennyworth — no longer a genteel butler, but a weathered MI6 operative with a beard, a bad attitude, and five years of absence weighing on him. He’s dispatched to Gotham to monitor a rising terrorist faction called the Party Animal Gang, whose grotesque crimes have detonated the city’s murder rate by 700%. His directive is simple: Watch. Don’t intervene. Unless necessary.
But Alfred’s return is already compromised. A vigilante has surfaced in Gotham — someone MI6 has explicitly told him he’s permitted to fight if it comes to that. And when Alfred tries to reconnect with his estranged daughter Julia, he gets only voicemail. Gotham is familiar but no longer home.
Bruce Wayne: The Blue Collar Engine of Gotham’s Anger
Across town in Crime Alley, we meet a very different Bruce Wayne. He’s 24, a civil engineer, and built like a steel beam — a man forged by labor rather than privilege. At Croc’s Gym, owned by his childhood friend Waylon Jones, Bruce trains with a fury that borders on self-harm. Memories of his father’s death ignite a rage so intense that he destroys the punching bag mid-workout.
Waylon invites him to a poker night with their old neighborhood crew — Selina, Eddie, Harvey, and Oz — but Bruce declines. A photo of them as children hangs on the wall, quietly revealing the series’ thesis: Gotham’s future villains grew up together. The city raised them all.
Roman Sionis: The Mask Behind the Money
Elsewhere, Roman Sionis (Black Mask) hosts the Falcone and Maroni families aboard his yacht. The meeting curdles quickly when the mobsters insult him. Sionis’s wife unveils his macabre trophy room — death masks sculpted from their own relatives — and the couple casually murders the assembled crime bosses. Gotham’s underworld is being rewritten by people who kill with the ease of exhaling.
The City on the Brink
The issue closes with a town hall meeting about the Party Animal Gang. Citizens are terrified. Gotham feels like a pressure cooker seconds before detonation. Alfred is ordered to remain a spectator, but the city is slipping into chaos — and someone in the shadows is already fighting back.
Batman watches from above. Alfred watches from below. Gotham is becoming a zoo.
This first chapter frames a new kind of war for Gotham’s soul — one where Alfred’s hardened pragmatism clashes with Bruce’s idealistic fury, and where every villain is a ghost from childhood.
Absolute Batman: A Physically Dominant Dark Knight
Rewritten & Elevated Overview:
A Titan in the Absolute Universe
Absolute Batman stands 6'9" and weighs 421 pounds — a towering, muscled figure whose physicality eclipses the classic Batman. Where the traditional Dark Knight is a master tactician, this Bruce Wayne is a force of nature, capable of shattering equipment, flooring multiple attackers, and ending fights with a single strike.
Strength & Physicality:
His size isn’t cosmetic — it defines his combat philosophy.
• Bone breaking punches
• Casual destruction of training gear
• Overpowering groups with raw force
• Speed that belies his mass
He fights like someone who has lived his entire life in survival mode.
Combat Style & Gear
Absolute Batman builds his own equipment from salvaged materials — a bat axe chest emblem, knife-sharpened cowl ears, and remote-detonated cars. Everything is improvised, brutal, and functional. No WayneTech. No billion-dollar toys. Just ingenuity and rage.
Contrast with Classic Batman
Where the classic Batman is a strategist, detective, and martial artist, Absolute Batman is defined by:
• Youthful aggression
• Superhuman level strength
• DIY weaponry
• A blue collar worldview
He’s not the world’s greatest detective — he’s Gotham’s most unstoppable blunt instrument.
Role in the Absolute Universe
This Gotham is harsher, more corrupt, and more openly predatory. Its villains are wealthy elites, childhood friends, and monsters shaped by the same streets Bruce walked. Absolute Batman’s physical dominance is essential — it’s the only thing keeping him alive in a city that wants to eat him.
Summary:
Absolute Batman is a reimagined Dark Knight built on raw power, speed, and resilience. He’s physically superior to the classic Batman, emotionally volatile, and armed with gear he builds himself. In the Absolute Universe, he’s not just Gotham’s protector — he’s its last line of physical resistance.
With the Absolute Batman Ashcan #nn in hand — and already on its way to be graded — my twin and I decided to take the leap and collect this whole series (not every variant) for as long as Snyder stays at the helm. It feels like the start of something exciting, the kind of shared project that might grow into a collection we can enjoy having.
|
| Slot: |
Absolute Batman Noir Edition 1 Foil Edition |
| Item: |
Absolute Batman Noir Edition 1 Modern |
| Grade: |
CGC |
| Cert #: |
4702614010
|
Owner Comments
Absolute Batman #1 — “The Zoo, Part One of Five”
Rewritten & Enhanced Synopsis:
Absolute Batman #1 inaugurates DC’s Absolute Universe with a brutal, ground-level reimagining of Gotham and its Dark Knight. Scott Snyder and Nick Dragotta craft a world where every character feels younger, angrier, and carved closer to the bone.
Alfred Pennyworth: The Spy Who Came Home Wrong
The issue opens not with Batman, but with Alfred Pennyworth — no longer a genteel butler, but a weathered MI6 operative with a beard, a bad attitude, and five years of absence weighing on him. He’s dispatched to Gotham to monitor a rising terrorist faction called the Party Animal Gang, whose grotesque crimes have detonated the city’s murder rate by 700%. His directive is simple: Watch. Don’t intervene. Unless necessary.
But Alfred’s return is already compromised. A vigilante has surfaced in Gotham — someone MI6 has explicitly told him he’s permitted to fight if it comes to that. And when Alfred tries to reconnect with his estranged daughter Julia, he gets only voicemail. Gotham is familiar but no longer home.
Bruce Wayne: The Blue Collar Engine of Gotham’s Anger
Across town in Crime Alley, we meet a very different Bruce Wayne. He’s 24, a civil engineer, and built like a steel beam — a man forged by labor rather than privilege. At Croc’s Gym, owned by his childhood friend Waylon Jones, Bruce trains with a fury that borders on self-harm. Memories of his father’s death ignite a rage so intense that he destroys the punching bag mid-workout.
Waylon invites him to a poker night with their old neighborhood crew — Selina, Eddie, Harvey, and Oz — but Bruce declines. A photo of them as children hangs on the wall, quietly revealing the series’ thesis: Gotham’s future villains grew up together. The city raised them all.
Roman Sionis: The Mask Behind the Money
Elsewhere, Roman Sionis (Black Mask) hosts the Falcone and Maroni families aboard his yacht. The meeting curdles quickly when the mobsters insult him. Sionis’s wife unveils his macabre trophy room — death masks sculpted from their own relatives — and the couple casually murders the assembled crime bosses. Gotham’s underworld is being rewritten by people who kill with the ease of exhaling.
The City on the Brink:
The issue closes with a town hall meeting about the Party Animal Gang. Citizens are terrified. Gotham feels like a pressure cooker seconds before detonation. Alfred is ordered to remain a spectator, but the city is slipping into chaos — and someone in the shadows is already fighting back.
Batman watches from above. Alfred watches from below. Gotham is becoming a zoo.
This first chapter frames a new kind of war for Gotham’s soul — one where Alfred’s hardened pragmatism clashes with Bruce’s idealistic fury, and where every villain is a ghost from childhood.
Absolute Batman: A Physically Dominant Dark Knight
Rewritten & Elevated Overview:
A Titan in the Absolute Universe
Absolute Batman stands 6'9" and weighs 421 pounds — a towering, muscled figure whose physicality eclipses the classic Batman. Where the traditional Dark Knight is a master tactician, this Bruce Wayne is a force of nature, capable of shattering equipment, flooring multiple attackers, and ending fights with a single strike.
Strength & Physicality
His size isn’t cosmetic — it defines his combat philosophy.
• Bone breaking punches
• Casual destruction of training gear
• Overpowering groups with raw force
• Speed that belies his mass
He fights like someone who has lived his entire life in survival mode.
Combat Style & Gear:
Absolute Batman builds his own equipment from salvaged materials — a bat axe chest emblem, knife-sharpened cowl ears, and remotely detonated cars. Everything is improvised, brutal, and functional. No WayneTech. No billion-dollar toys. Just ingenuity and rage.
Contrast with Classic Batman:
Where the classic Batman is a strategist, detective, and martial artist, Absolute Batman is defined by:
• Youthful aggression
• Superhuman level strength
• DIY weaponry
• A blue-collar worldview
He’s not the world’s greatest detective — he’s Gotham’s most unstoppable blunt instrument.
Role in the Absolute Universe
This Gotham is harsher, more corrupt, and more openly predatory. Its villains are wealthy elites, childhood friends, and monsters shaped by the same streets Bruce walked. Absolute Batman’s physical dominance is essential — it’s the only thing keeping him alive in a city that wants to eat him.
Summary:
Absolute Batman is a reimagined Dark Knight built on raw power, speed, and resilience. He’s physically superior to the classic Batman, emotionally volatile, and armed with gear he builds himself. In the Absolute Universe, he’s not just Gotham’s protector — he’s its last line of physical resistance.
______________________________________________________________________________________________
With the Absolute Batman Ashcan #nn in hand — and already on its way to be graded — my twin and I decided to take the leap and collect this whole series (not every variant) for as long as Snyder stays at the helm. It feels like the start of something exciting, the kind of shared project that might grow into a collection we can enjoy having.
|
| Slot: |
Absolute Batman 16 Kirkham Variant Cover B |
| Item: |
Absolute Batman 16 Modern |
| Grade: |
CGC |
| Cert #: |
4718732010
|
Owner Comments
Synopsis for Bat Out of Hell (Kirkham Variant Cover B):
On Friday morning, Bruce Wayne arrives at the ruins of the Veterans Arena to help with reconstruction, working alongside the crew from dawn to dusk. His foreman, Mr. Fox, quietly forgives Bruce’s unexplained absence, saying he knows Bruce wouldn’t disappear unless something serious had happened. Bruce insists he’s fine. Fox urges him to take the weekend for himself—go do something that isn’t work for once.
After the shift ends, Bruce visits Harvey and Oz in the hospital. Instead of gratitude, he’s met with fury. Oz shouts that Bruce is great at saving Gotham, but maybe next time he should try saving one of his friends. Bruce leaves in shame.
That night, as Batman, he slips into the Gotham Museum of Natural History and uses the Amulet of Hecate to summon Wonder Woman. He tells her what happened to Waylon Jones and asks if there is any magic that could restore him. Diana explains that only her lasso Sacrifice could transform someone so deeply—but using it on a mind as fractured as Waylon’s would be catastrophic. There is, however, something else. Something in another realm. The journey will take weeks, but only two days will pass on Earth. Bruce agrees. Diana opens a portal to a dimension between Earth and the Underworld, and together they step into a landscape of shifting danger.
They cross a vast desert, trading pieces of their histories—Diana’s upbringing in Hell, Bruce’s memories of his father’s death. After sixteen grueling days, they find the skeleton of a fallen king lying on a stone plinth, coins resting where his eyes once were. Diana explains that he died fighting Akrolis, the guardian of the bridge they seek, and the coins are meant to pay Charon for passage to Elysium. Bruce wonders why a failed king would be honored so lovingly. Diana answers that heroism isn’t measured by victory, but by devotion. When Bruce asks whether the coins truly grant passage, she admits no one knows—some say they buy entry, others say they grant dreams.
From the ridge above, they finally see Akrolis’ bridge. They make camp and prepare for the challenge at dawn.
Back on Earth, Alfred Pennyworth drags a cart of raw meat into the sewers for Waylon. The increasingly feral Waylon nearly attacks him, and Alfred barely escapes by threatening him with a gun.
That night in the other realm, Diana explains that Akrolis is a centaur and a master of transformation—his arrows can turn “two legs into four, and four into two.” Many of the creatures they’ve encountered were once people he changed. Bruce admits he’s overwhelmed by the sheer strangeness of the world around them. Diana smiles and says his world is just as strange to her. She gives him a potion to protect him from Akrolis’ magic. When he asks whether she truly believes he can win, she tells him that everything he needs is already inside him.
After Bruce falls asleep, Diana gently places the king’s coins over his eyes.
Bruce dreams of his father. He confesses that he thinks Thomas was a hero for saving everyone at the zoo that day, but Bruce himself only seems to hurt the people he loves. Thomas tells him that saving Bruce wasn’t a single moment—it was every day he spent raising him, teaching him, building him. Heroism, he says, is like construction: not one grand act, but steady work, brick by brick, making the world better.
Bruce wakes wanting to tell Diana about the dream, but she says there’s no time. Akrolis awaits.
At the bridge, Diana warns that she can help in the fight, but only Bruce can earn the artifact they came for. Akrolis attacks with brutal speed. Together, they bring him down, but the centaur kicks Bruce off the bridge into the abyss. A Pegasus dives from the sky and catches him. Akrolis fires a magic arrow at Diana; Bruce, riding Pegasus, intercepts it and takes the hit. Diana knocks another arrow aside, charges Akrolis, and defeats him.
She rushes to Bruce. He’s alive. She snaps the arrow’s shaft but leaves the glowing head embedded in his shoulder. Bruce whispers that he failed. Diana tells him he hasn’t—remember what I told you. She lifts him in her arms as he loses consciousness.
Bruce wakes in his apartment at 5 AM on Sunday, alarm blaring. Remembering Diana’s words, he pulls the broken shaft from his shoulder and sees the arrowhead still glowing.
On Monday, he returns to work with his arm in a sling, telling Mr. Fox he slipped in the shower.
Deep in the sewers, Waylon finds one of Bruce’s knives stuck in the wall. Hanging from it is the arrowhead on a cord—and a note.
It tells Waylon to wear it. And that he is never alone.
_______________________________________________________________________________________________
Appearing in "Bat Out of Hell"
Featured Characters:
• Batman (Bruce Wayne) (Also in a dream sequence)
• Wonder Woman (Diana of the Wild Isle)
____________________________________________________________________________________________
Supporting Characters:
• Alfred Pennyworth
• Mr. Fox (First appearance)
• Harvey Dent
• Oz
• Pegasus the Flying Horse
• Thomas Wayne (As a spirit) (In dream sequence only)
• Waylon Jones
Antagonists:
• Akrolis (First appearance)
Other Characters:
• Cyclops (Cameo)
• Giants (Appears only as a corpse)
• Centaur (In picture only)
• Minotaur (In picture only)
• Sphinx (In picture only)
• Amazons of Themyscira (Mentioned only)
• Bane (Mentioned only)
• Circe (Mentioned only)
• Charon (Mentioned only)
• Eddie (Mentioned only)
• Gods of Olympus (Mentioned only)
• Hecate
• Gotham City Police Department (Mentioned only)
• Selina Kyle (Mentioned only)
Locations:
• Absolute Universe
• Earth
• United States of America
• Gotham City
• Gotham General Hospital
• Gotham Museum of Natural History
• Gotham Presbyterian Hospital
• Gotham Sewers
• Veteran's Stadium (In ruins)
• Gotham Zoo (Mentioned only)
• Greece
• Aeaea (Mentioned only)
• "The Other Realm" (First appearance; unnamed)
• Hell (Mentioned only)
• Hades/"Underworld" (Mentioned only)
• Elysium (Mentioned only)
• Dreamtime
_____________________________________________________________________________________________
Items:
• Akrolis' Bow (First appearance)
• Akrolis' Arrow (First appearance)
• Magic Arrowhead (First appearance)
• Athena Blade
• Bat-Axe
• Batarang (Cameo)
• Batsuit (Also in a dream sequence)
• Utility Belt
• Bracelets of Submission
• Lasso of Sacrifice (Mentioned only)
• Talisman of Hecate
• Wonder Woman's Tiara
Vehicles:
• Batcycle
Concepts:
• Magic
• Summoning Spell
• Metahumans (Unnamed)
Notes
• Batman's story chronologically continues from Absolute Wonder Woman #15.
• Wonder Woman's story chronologically continues in Absolute Wonder Woman 2026 Annual #1.
____________________________________________________
*Note: Appears to be an “AI” Generated Cover in my opinion (Wonder Woman’s sword appears to be going through Batman’s shoulder).
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